Jump to content
News Ticker
  • If you haven't already, make sure to enlist at the enlistment center!
  • For returning members, make sure to stay updated on current unit events
  • Next up is Operation Varsity 3-14 to 3-21 Followed by Operation Torch

1st Lt. C. Henderson

Command Staff
  • Content Count

    121
  • Joined

  • Last visited

  • Days Won

    7

1st Lt. C. Henderson last won the day on January 18

1st Lt. C. Henderson had the most liked content!

Community Reputation

11 Good

Recent Profile Visitors

196 profile views
  1. Background Information Operation Varsity is the airborne operation that falls under Operation Plunder, an assault to cross the northern Rhine River and enter Northern Germany. Operation Varsity is designed to help the surface river assault troops secure a foothold across the Rhine River in Western Germany by landing the 6th British Airborne Division, and the 101st Airborne Division (A-Historical) on the eastern bank of the Rhine, near the town of Wesel. The main objectives are to capture the town, artillery positions and the bridges as the river assault troops make their move. Additional Mods No additional mods will be required for this event. Additional Information Please make sure to contact your squad leader on any extra equipment you may able to bring/switch out. Due to the late-war nature of the drop, M1919A6s and M1A1 Bazookas will be in abundance.
  2. Background Information Operation Varsity is the airborne operation that falls under Operation Plunder, an assault to cross the northern Rhine River and enter Northern Germany. Operation Varsity is designed to help the surface river assault troops secure a foothold across the Rhine River in Western Germany by landing the 6th British Airborne Division, and the 101st Airborne Division (A-Historical) on the eastern bank of the Rhine, near the town of Wesel. The main objectives are to capture the town, artillery positions and the bridges as the river assault troops make their move. Additional Mods No additional mods will be required for this event. Additional Information Please make sure to contact your squad leader on any extra equipment you may able to bring/switch out. Due to the late-war nature of the drop, M1919A6s and M1A1 Bazookas will be in abundance.
  3. Thank you for notifying us, we will look into this issue further and contact you here if we find a solution.
  4. Background Information The invasion of Iwo Jima was one of the last major raids on Japanese held territory during World War II. This was the final step for procuring the deployment of the A-Bomb, or potentially the final step for the beginning phase of Operation Downfall. The goal of taking this island was to strip the Japanese of their morale, and the critical airfields that lay on the island. It was a short, but grueling engagement from the start. The Japanese had tunnels, gun emplacements and traps all over the island: all were well hidden. This is a tough operation, so expect to die a lot, but it's all in the nature of fun and experiencing this amazing map and operation. Additional Mods You will be required to use our 101st Airborne preset and the Iwo Jima map mod. Additional Information Since we're operation as Marines in 1945, we will have access to an array of weapons, and the layout is quite simple and allows for fluid changes between the teams. Each squad will have their own Landing Vehicle Track (LVTA) for deployment from the Landing Vehicle Tank (LST). ORBAT Will Be Posted Two Days Prior to the Operation
  5. Background Information The invasion of Iwo Jima was one of the last major raids on Japanese held territory during World War II. This was the final step for procuring the deployment of the A-Bomb, or potentially the final step for the beginning phase of Operation Downfall. The goal of taking this island was to strip the Japanese of their morale, and the critical airfields that lay on the island. It was a short, but grueling engagement from the start. The Japanese had tunnels, gun emplacements and traps all over the island: all were well hidden. This is a tough operation, so expect to die a lot, but it's all in the nature of fun and experiencing this amazing map and operation. Additional Mods You will be required to use our 101st Airborne preset and the Iwo Jima map mod. Additional Information Since we're operation as Marines in 1945, we will have access to an array of weapons, and the layout is quite simple and allows for fluid changes between the teams. Each squad will have their own Landing Vehicle Track (LVTA) for deployment from the Landing Vehicle Tank (LST). Order of Battle Platoon Headquarters Platoon Commander: 1st Lt. C. Henderson - M1 Carbine Platoon Sergeant: 2nd Lt. J. Lengfelder - M1 Carbine Platoon Demolition Corporal: T/5. H. Ramirez - M1 Rifle Platoon Hospital Corpsman: Pvt. J. Collins - M1911 Pistol Platoon Hospital Corpsman: NA - M1911 Pistol 5th Pioneer Battalion - Combat Engineers Section Section Leader/Combat Engineer: T/Sgt. J. Randazzo - M2 Flamethrower* Combat Engineer: Cpl. J. Carnegie - M2 Flamethrower* First Squad Squad Leader: Sgt. T. Huot - M1 Carbine Fire Team No. 1 Fire Team Leader: Cpl. T. Miller - M1 Garand /w M7 Grenade Adapter Automatic Rifleman: Pfc. N. Watkins - M1918A2 Browning Assistant Automatic Rifleman: Pvt. S. Kovic - M1 Carbine Rifleman: Pvt. M. Mast - M1 Rifle Fire Team No. 2 Fire Team Leader: T/5. J. Smith - M1 Rifle /w M7 Grenade Adapter Automatic Rifleman: Pvt. J. Rivers - M1918A2 Browning Automatic Rifle Assistant Automatic Rifleman: Pvt. S. Novak - M1 Carbine Rifleman: Pvt. W. Wolf - M1 Rifle Fire Team No. 3 Fire Team Leader: Pfc. S. Berry - M1 Rifle /w M7 Grenade Adapter Automatic Rifleman: T/5. E. Rommel - M1918A2 Browning Automatic Rifle Assistant Automatic Rifleman: Pfc. H. Long - M1 Carbine Rifleman: Pvt. J. Lockard - M1 Rifle Second Squad Squad Leader: Sgt. L. Torni - M1 Rifle Fire Team No. 1 Fire Team Leader: Cpl. J. Briel - M1 Rifle /w M7 Grenade Adapter Automatic Rifleman: Pvt. C. O'Neill - M1918A2 Browning Automatic Rifle Assistant Automatic Rifleman: Pvt. T. Kazansky - M1 Carbine Rifleman: Guest D. Snackbar - M1 Rifle Fire Team No. 2 Fire Team Leader: Pfc. A. Frost - M1 Rifle /w M7 Grenade Adapter Automatic Rifleman: Pvt. T. Stein - M1918A2 Browning Automatic Rifle Assistant Automatic Rifleman: Overflow - M1 Carbine Rifleman: Overflow - M1 Rifle Potential Overflow Rifleman: Pvt. S. Atkinson Rifleman: Pvt. A. Holland Rifleman: Pvt. R. Harrington Rifleman: Pvt. M. Martin Rifleman: Pvt. K. Snow Rifleman: Pvt. B. Brooks Rifleman: Pvt. M. David Rifleman: Pvt. A. Sebastian Rifleman: Pvt. B. Morris * Authorized M1911 Pistol as a backup.
  6. Background Information The Makin Raid was the first of many raids on small Japanese held islands pertinent to the United States island-hopping campaign. These small islands provided supply points and gave the United States Pacific Theatre a whole new ground to fight for. A special operations group was formed under the name "Carlsons Raiders", or the United States Marine Raiders. The Marine Raiders are known for their stealth tactics, heavy firepower and emphasis on light infantry warfare. Additional Mods You will be required to use our 101st Airborne preset and the Archipelago mod. Additional Information Since we're operation as Marine Raiders in 1942, we have some modifications to the squad layout. Each squad will contain nine men, and we will be doing away with the Assistant Platoon Commander in favor for a Section Leader. The section leader is tasked with commanding the sections in the assault in the absence of the PSgt or Plt Co... and leading squads/teams as needed. Here is the proposed layout that doesn't strictly follow the actual Battle Order (three filegroups instead of two), but it still represents it fairly well. ORBAT Platoon Headquarters Platoon Commander: 1st Lt. C. Henderson - M1928A1 or M50 Reising Platoon Sergeant: 2nd Lt. J. Lengfelder - M1928A1 or M50 Reising Platoon Radio Telephone-Operator: Cpl. J. Carnegie - M1 Rifle Platoon Hospital Corpsman: Pvt. J. Collins - M1 Rifle First Section Section Leader: T/Sgt. J. Randazzo - M1928A1 or M50 Reising First Squad Squad Leader: Sgt. T. Huot - M1 Rifle Fire Group No. 1 Group Leader: Cpl. T. Miller - M1928A1 or M50 Reising Automatic Rifleman: Pfc. N. Watkins - M1918A2 Browning Rifleman: Pvt. W. Wolf - M1 Rifle Rifleman: T/5. E. Rommel - M1 Rifle Fire Group No. 2 Group Leader: Pfc. S. Berry - M1928A1 or M50 Reising Automatic Rifleman: T/5. J. Smith - M1918A2 Browning Automatic Rifle Rifleman: T/5. H. Long - M1 Rifle Rifleman: Pvt. M. Mast - M1 Rifle Second Squad Squad Leader: Sgt. L. Torni - M1 Rifle Fire Group No. 1 Group Leader: Cpl. J. Briel - M1928A1 or M50 Reising Automatic Rifleman: Pvt. T. Stein - M1918A2 Browning Automatic Rifle Rifleman: Pfc. Z. Malone - M1 Rifle Rifleman: Pvt. T. Kazansky - M1 Rifle Fire Group No. 2 Group Leader: Pfc. A. Frost - M1928A1 or M50 Reising Automatic Rifleman: Pvt. C. O'Neill - M1918A2 Browning Automatic Rifle Rifleman: T/5. M. Marsh - M1 Rifle Rifleman: Pvt. P. Phee - M1 Rifle
  7. Hello, thank you for submitting an application with the 101st Airborne Division. We are currently reviewing your application, please wait for a recruiter to contact you within the next 24 hours. Please join our discord if you have not already.
  8. Maps & Historical-Accuracy After observing a few trainings, operations and exercises - I feel we can make the unit more realistic and immersive in a manner that follows a more historically-accurate path, and provides a challenging alternative to most milsim units. I'm talking about only leadership having maps, most units don't do this. There are quite a few mods out there that help get around the problem of having to "pass around" a map, and making it easier for everyone to utilize one/two maps per team. I know a lot of people aren't going to be keen on this, but hear me out. With the same idea as reliance on third person, reliance on an overabundance of medical supplies, improper usage of different equipment, etc. There's a lot of ways we can improve gameplay and make operations more realistic. This is one of them, usually only the Platoon Leader would carry a map, but I feel it's necessary to have at least two maps per team, especially with how they operate. In turn, not having that ability to consistently use a map and play land navigation makes for an interesting experience: Positives You'll have to create plans with a simplistic idea, broken down more in-depth signal plans, terrain feature identification and the squad actually moving together more often. Backup plans will be necessary, squad trainings will be more important, and confidence in your leadership will be paramount. Enlisted will be much move involved with the planning process, You will have to study the map before jumping in the drop-zone, maybe before an operation, maybe on the operation instruction, maybe off of your ASL before you drop. This will make the jumps more exciting and dangerous. You can get lost on the way, that makes terrain association and operational knowledge an imperative. That would also reflect into operational understanding and individual capability in performing the tasks and valuing what the unit is during for an objective/mission within a campaign. There's lots of ways you can extrapolate this point, but i'll leave it at that. Teamwork will be much more positively pronounced. You will have to rely on your buddies and your leadership equally in movement, and conduction of oneself in the field. Alertness would be higher, and at a sustained rate. I feel that would make movement feel more suspenseful and interesting in the longer run. Less fiddling, more attention to what's going on. Of course, we're in a game and I understand that people will get bored sitting around not being able to consistently check on the map and do other things rather than pull security. In these situations, utilizing scouts and mapping out the terrain with spatial awareness will be even more important. This gives people something to do and makes squads more fluid. Point man. Point man will be a thing, those that are good at navigation and can be trusted with a map will get one from the Squad Leader himself, this gives that extra rifleman that wants to prove his capability and be a leader an ability to lead a small scout team on the move or direct a formation for a Squad Leader while he observes. Accountability for sensitive equipment - friendlies and enemies. You find a map off an officer? Chances are it will have important stuff on it, as maps have individual customization with the approved mods. Zeus' can utilize this for intelligence and add more to the story when we capture and interrogate, or kill and pillage. Now let me observe some negatives, i'll go with an obvious one and a few obscure ones. Negative Operations will be harder, and you'll get lost if you don't pay attention. This can be turned into a positive in a way, if you don't pay attention you might get captured and there may be the capability to extract information out of you. What if we made a system for sensitive information with S-2 and Zeus? I think this would add a level of fun and a whole new meaning to "leave no trace". It would make pathfinders even more cool, as they could give the whole operation away and make it super intense on our drop zones. Extra work on the individuals part. You will have to memorize some landmarks and pay more attention to your surroundings and the operation instructions/how we operate. Now, it's not necessarily a bad thing but I feel some people would just not enjoy it as much and I understand that. Used to always having a map, why take it away? This is simple, and I can't argue with it. Having a map makes operations smoother for the individual, but I think that extra potential chaos will increase skill capability and growth for everyone. How to accomplish this? Map mods, map mods, map mods. Look at the features and what it can bring to immersion. Sure there are a few bugs but in the way we intend to use them I feel it isn't a problem. During planning maps can be laid out and get around these issues. https://steamcommunity.com/sharedfiles/filedetails/?id=2222778153 Please read through it all if you've just skipped to the end, myself and a few others in leadership put a lot of thought into this and we really want to know what you think. Leave a comment once you vote explaining what you think.
  9. Hello, thank you for submitting an application with the 101st Airborne Division. We are currently reviewing your application, please wait for a recruiter to contact you within the next 24 hours. Please join our discord if you have not already.
  10. 45.12.161.6:9046a Hello, thank you for submitting an application with the 101st Airborne Division. We are currently reviewing your application, please wait for a recruiter to contact you within the next 24 hours. Please join our discord if you have not already.
  11. EXTRA EXTRA! READ ALL ABOUT IT! Hello and thank you for taking the time to come and check out the newsletter written by our very own Corporal Thomas Miller. Corporal Miller has spent a lot of time and effort working on this beautiful document detailing the events of our Bastogne deployment from beginning to end. It showcases promotions and awards that happened, events during operations, and the actions our unit took part in during the deployment. If you weren't there for these operations, here's your chance to get a detailed look! The newsletter also provides some background on other historical events, which were researched and implemented by Miller as well. Great job miller, can't wait to see the February Newsletter! The_New_York_Times_101st_AB (1).pdf
×
×
  • Create New...