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N. Rode

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  1. six months is a long time for something like this. People will just nag nag nag about something as small as a drawing on their helmet.
  2. When I make a mission I usually go through a setup list. 1. I make a short outline of what the mission will be. Like a destroying an enemy radio tower or whatever. 2. I find a location on a map that can have varied terrains, vegetation, buildings and multiple different ways for us to infill the AO. 3. I setup the the main obj first then I work on an X amount of smaller side obj's that can impact how the mission and how future missions will go in the storyline (basically what Henderson said). After that I will place down Hostile forces around the AO. 4. I will make a mission brief with all necessary info for the mission. Weather, time, estimate of enemy numbers, enemy machinery, known HVT's, enemy weaponry, friendly support (aircraft, tanks, arty, ect), type of weaponry that will be needed, all phases, all major obj's, operation protocols any other details that are relevant to the mission. https://docs.google.com/presentation/d/11wptRkuv5qPWCSQOJYiyapm6uapPeWX1r2iaIHf7Q_0/edit?usp=sharing That's a slide I can make in around 20-30 minutes. 5. I will load the mission into a private server and playtest all the aspects of a mission. When I do this I try to find the best placement for hostiles and will move things that don't work very well. 6. Fix any issues that I find. Suggestions for future operations. One thing that can really elevate a mission in spectacle. Hollywood, Alternate History and Video game inspired missions The estate raid at the end of "The Dirty Dozen". We would be dropped in during the night before D-Day and would need to enter an estate and take out or capture multiple Nazi officers or just blow it up like in the movie. Then we would need to escape as the invasion of D-Day is starting. What if the 101st was involved in Operation Pegasus? Would be a great mission for well thought out movement and would make us be a little more methodical than usual. For video games literally just think of one of your favorite missions from a ww2 game. It doesn't even have to be a ww2 game. You can adapt missions from other games and put them in a ww2 setting. What missions should try to avoid A sense that the mission is going nowhere. Missions should always have a sense of progression, and that can be a new obj or we have to retreat and regather for a counter attack. The mission should be changing and not static. Try to avoid the take X location and defend against multiple waves of hostiles. Not having a pre made brief for all unit members to read before the op. Not giving everyone a voice on the plan. Nobody knows best, hearing as many opinions as possible may improve mission flow. Endless respawns, give us a reason to survive and to preform medical on downed allies. Don't make the missions in a campaign feel the same. This was the case for Sicily in my opinion. Enter town, take trench, hold town and wait for reinforcement. What a mission should include or try to achieve Do the inverse of the first three points of the previous section. Give the player base a reason to be engrossed or interested in the mission that they're part of. Create a sense of spectacle. An example of this would be a gun run from a friendly or hostile aircraft. During on of the first missions that I was in we had a dogfight going on above us after being dropped in. Stuff like this should be used few and far between so it doesn't become repetitive and bland. Make the players choices matter. Our actions should impact what happens around us for better or for worse.
  3. Application View Application Status Nathan Rode Submitted 10/01/2020 10:47 PM Name Nathan Rode Email Nathanrode22@gmail.com Timezone America/Chicago Country United States Additional Application Fields Steam64 ID https://steamcommunity.com/profiles/76561198271720570/ Discord Name & Number Huch #5870 Date of Birth 2/11/00 Do you have a legal copy of ArmA III? Yes Do you have a working microphone? Yes Preferred Military Occupational Specialty 745 Rifleman How did you find the 101st Airborne Division? Maverick (Sgt. Stack) and Dangles Do you understand this is a realism unit? Yes Are you able to attend the event times? yes, i have all the free time in the world at the moment. Have you read the Unit Regulations? Yes
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